The Resident Evil 3 remake, like the original upon which it is based, is inferior to its predecessor.

The Resident Evil 3 remake comes out just over a year after the Resident Evil 2 remake, which is particularly satisfying timing when you consider the original Resident Evil 3: Nemesis came out just a year after Resident Evil 2, back in 1999. Resident Evil 3 launched just before the launch of the PlayStation 2 and a transition to the next-generation of consoles, and the Resident Evil 3 remake launches not long before the release of the PS5 and Xbox Series X – another satisfying parallel. But unfortunately there is an unwelcome parallel: the Resident Evil 3 remake, like the original upon which it is based, is inferior to its predecessor.

Resident Evil 3Developer: CapcomPublisher: CapcomPlatform: Reviewed on PS4Availability: Out now on PC, PS4 and Xbox One

Don’t get me wrong, when the Resident Evil 3 remake is good, it’s fantastic. The remodelled Jill Valentine, if not inspired by Milla Jovovich then certainly developed with the Resident Evil movie star in mind, is a wonderful character. Her desperate attempt to escape Raccoon City with the relentless Nemesis monster on her back quickly turns into a save the city operation – she’s likeable, determined and I couldn’t help but root for her throughout.

I was surprised to find myself rooting for Umbrella mercenary Carlos Oliveira, too – once I got over his spectacularly vibrant bouffant hair. Carlos comes across as, well, a bit of a dick when he saves Jill – early doors – from the clutches of Nemesis. But as the story progresses so does his character. In reworking Resident Evil 3’s plot, Capcom has placed greater emphasis on Carlos, and you play as him in two extended portions of the game. Jill is of course the star of the show here, but Carlos benefits from the extra quality time – and his new hairdo, which I’m convinced has a life of its own.

5 Things We Loved About Resident Evil 3 Remake & 1 Thing We Didn’t – Resident Evil 3 Remake Review Watch on YouTube

And it’s worth pointing out just how fantastic Resident Evil 3 remake looks. There is an incredible level of detail throughout the game, which was built on the Resident Evil 2 remake tech. Capcom’s lighting technicians are wizards, and I love how incidental objects make subtle noises when you are close, just to freak you out. A creaking gate, the crunch of glass under foot, the wind blowing papers around the downtown streets of Raccoon City – nighttime never looked so good.

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